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2 Outrider of Jhess
4 Plains
1 Sighted-Caste Sorcerer
5 Swamp
1 Dawnray Archer
1 Tidehollow Strix
1 Grixis Battlemage
1 Glaze Fiend
1 Sigil of Distinction
1 Ethersworn Canonist
1 Arcane Sanctum
1 Sharuum the Hegemon
1 Excommunicate
1 Cloudheath Drake
1 Bant Panorama
1 Resounding Silence
2 Tidehollow Sculler
1 Skeletal Kathari
1 Deft Duelist
1 Tezzeret the Seeker
1 Call to Heel
5 Island
1 Salvage Titan
1 Executioner's Capsule
1 Spell Snip
1 Blister Beetle
1 Esper Panorama
Sideboard
1 Plains
1 Viashino Skeleton
1 Swamp
1 Cancel
1 Brilliant Ultimatum
1 Forest
1 Undead Leotau
1 Lightning Talons
1 Shore Snapper
1 Shore Snapper
1 Protomatter Powder
1 Knight of the Skyward Eye
1 Jhessian Lookout
1 Vectis Silencers
1 Incurable Ogre
1 Spell Snip
1 Mindlock Orb
1 Bloodthorn Taunter
1 Plains
1 comment:
pack 1 pick 2-- resounding silence is not as good as esper battlemage
pack 1 pick 3-- agony warp > executioner's capsule because it often gives you 2 for 1 when you are blocking; capsule is good with 2/3 gargoyle that returns artifacts, which (1) can't necessarily be banked on and (2) the warp will be good on it's own ALWAYS
pack 3 pick 7-- cloudheath drake > salvage titan-- most times he is just a craw wurm and evasion from cloudheath drake is better; not to mention that if your pick for pack 1 pick 2 IS resounding silence, then you are going to want to just fly over while that card holds the ground
that's all i can think of right now
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